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252 lines
11 KiB
252 lines
11 KiB
import { isEmpty } from '@antv/util';
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import { GraphEvent } from '../../constants';
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import { getPolylinePath } from '../../utils/edge';
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import { idOf } from '../../utils/id';
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import { positionOf } from '../../utils/position';
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import { add, distance, divide, dot, multiply, subtract, toVector2 } from '../../utils/vector';
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import { BasePlugin } from '../base-plugin';
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/**
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* <zh/> 边绑定
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*
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* <en/> Edge bundling
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* @remarks
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* <zh/> 边绑定(Edge Bundling)是一种图可视化技术,用于减少复杂网络图中的视觉混乱,并揭示图中的高级别模式和结构。其思想是将相邻的边捆绑在一起。
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*
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* <zh/> G6 中提供的边绑定插件是基于 FEDB(Force-Directed Edge Bundling for Graph Visualization)一文的实现:将边建模为可以相互吸引的柔性弹簧,通过自组织的方式进行捆绑。
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*
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* <en/> Edge bundling is a graph visualization technique used to reduce visual clutter in complex network graphs and reveal high-level patterns and structures in the graph. The idea is to bundle adjacent edges together.
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*
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* <en/> The edge bundling plugin provided in G6 is based on the implementation of the paper FEDB (Force-Directed Edge Bundling for Graph Visualization): modeling edges as flexible springs that can attract each other and bundling them in a self-organizing way.
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*/
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export class EdgeBundling extends BasePlugin {
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constructor(context, options) {
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super(context, Object.assign({}, EdgeBundling.defaultOptions, options));
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this.edgeBundles = {};
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this.edgePoints = {};
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this.onBundle = () => {
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const { model, element } = this.context;
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const edges = model.getEdgeData();
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this.divideEdges(this.options.divisions);
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const { cycles, iterRate, divRate } = this.options;
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let { lambda, divisions, iterations } = this.options;
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for (let i = 0; i < cycles; i++) {
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for (let j = 0; j < iterations; j++) {
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const forces = {};
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edges.forEach((edge) => {
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var _a;
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if (edge.source === edge.target)
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return;
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const edgeId = idOf(edge);
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forces[edgeId] = this.getEdgeForces(edge, divisions, lambda);
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for (let p = 0; p < divisions + 1; p++) {
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(_a = this.edgePoints)[edgeId] || (_a[edgeId] = []);
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this.edgePoints[edgeId][p] = add(this.edgePoints[edgeId][p], forces[edgeId][p]);
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}
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});
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}
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// parameters for next cycle
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lambda /= 2;
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divisions *= divRate;
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iterations *= iterRate;
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this.divideEdges(divisions);
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}
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edges.forEach((edge) => {
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const edgeId = idOf(edge);
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const edgeEl = element.getElement(edgeId);
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edgeEl === null || edgeEl === void 0 ? void 0 : edgeEl.update({ d: getPolylinePath(this.edgePoints[edgeId]) });
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});
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};
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this.bindEvents();
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}
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get nodeMap() {
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const nodes = this.context.model.getNodeData();
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return Object.fromEntries(nodes.map((node) => [idOf(node), toVector2(positionOf(node))]));
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}
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divideEdges(divisions) {
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const edges = this.context.model.getEdgeData();
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edges.forEach((edge) => {
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var _a;
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const edgeId = idOf(edge);
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(_a = this.edgePoints)[edgeId] || (_a[edgeId] = []);
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const source = this.nodeMap[edge.source];
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const target = this.nodeMap[edge.target];
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if (divisions === 1) {
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this.edgePoints[edgeId].push(source);
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this.edgePoints[edgeId].push(divide(add(source, target), 2));
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this.edgePoints[edgeId].push(target);
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}
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else {
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const edgeLength = this.edgePoints[edgeId].length === 0
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? // edge is a straight line
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distance(source, target)
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: // edge is a polyline
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getEdgeLength(this.edgePoints[edgeId]);
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const divisionLength = edgeLength / (divisions + 1);
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let currentDivisionLength = divisionLength;
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const newEdgePoints = [source];
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for (let i = 1; i < this.edgePoints[edgeId].length; i++) {
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const prevEp = this.edgePoints[edgeId][i - 1];
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const ep = this.edgePoints[edgeId][i];
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let oriDivisionLength = distance(ep, prevEp);
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while (oriDivisionLength > currentDivisionLength) {
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const ratio = currentDivisionLength / oriDivisionLength;
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const edgePoint = add(prevEp, multiply(subtract(ep, prevEp), ratio));
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newEdgePoints.push(edgePoint);
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oriDivisionLength -= currentDivisionLength;
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currentDivisionLength = divisionLength;
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}
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currentDivisionLength -= oriDivisionLength;
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}
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newEdgePoints.push(target);
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this.edgePoints[edgeId] = newEdgePoints;
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}
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});
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}
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getVectorPosition(edge) {
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const source = this.nodeMap[edge.source];
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const target = this.nodeMap[edge.target];
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const [vx, vy] = subtract(target, source);
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const length = distance(source, target);
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return { source, target, vx, vy, length };
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}
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measureEdgeCompatibility(edge1, edge2) {
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const vector1 = this.getVectorPosition(edge1);
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const vector2 = this.getVectorPosition(edge2);
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const ac = getAngleCompatibility(vector1, vector2);
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const sc = getScaleCompatibility(vector1, vector2);
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const pc = getPositionCompatibility(vector1, vector2);
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const vc = getVisibilityCompatibility(vector1, vector2);
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return ac * sc * pc * vc;
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}
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getEdgeBundles() {
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const edgeBundles = {};
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const bundleThreshold = this.options.bundleThreshold;
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const edges = this.context.model.getEdgeData();
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edges.forEach((edge1, i) => {
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edges.forEach((edge2, j) => {
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var _a, _b;
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if (j <= i)
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return;
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const compatibility = this.measureEdgeCompatibility(edge1, edge2);
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if (compatibility >= bundleThreshold) {
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edgeBundles[_a = idOf(edge1)] || (edgeBundles[_a] = []);
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edgeBundles[idOf(edge1)].push(edge2);
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edgeBundles[_b = idOf(edge2)] || (edgeBundles[_b] = []);
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edgeBundles[idOf(edge2)].push(edge1);
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}
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});
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});
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return edgeBundles;
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}
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getSpringForce(divisions, kp) {
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const { pre, cur, next } = divisions;
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return multiply(subtract(add(pre, next), multiply(cur, 2)), kp);
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}
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getElectrostaticForce(pidx, edge) {
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if (isEmpty(this.edgeBundles)) {
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this.edgeBundles = this.getEdgeBundles();
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}
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const edgeBundle = this.edgeBundles[idOf(edge)];
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let resForce = [0, 0];
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edgeBundle === null || edgeBundle === void 0 ? void 0 : edgeBundle.forEach((eb) => {
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const p1 = this.edgePoints[idOf(eb)][pidx];
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const p2 = this.edgePoints[idOf(edge)][pidx];
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const force = subtract(p1, p2);
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const length = distance(p1, p2);
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resForce = add(resForce, multiply(force, 1 / length));
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});
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return resForce;
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}
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getEdgeForces(edge, divisions, lambda) {
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const source = this.nodeMap[edge.source];
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const target = this.nodeMap[edge.target];
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const kp = this.options.K / (distance(source, target) * (divisions + 1));
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const edgePointForces = [[0, 0]];
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const edgeId = idOf(edge);
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for (let i = 1; i < divisions; i++) {
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const spring = this.getSpringForce({
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pre: this.edgePoints[edgeId][i - 1],
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cur: this.edgePoints[edgeId][i],
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next: this.edgePoints[edgeId][i + 1] || [0, 0],
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}, kp);
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const electrostatic = this.getElectrostaticForce(i, edge);
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edgePointForces.push(multiply(add(spring, electrostatic), lambda));
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}
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edgePointForces.push([0, 0]);
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return edgePointForces;
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}
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bindEvents() {
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const { graph } = this.context;
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graph.on(GraphEvent.AFTER_RENDER, this.onBundle);
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}
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unbindEvents() {
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const { graph } = this.context;
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graph.off(GraphEvent.AFTER_RENDER, this.onBundle);
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}
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destroy() {
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this.unbindEvents();
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super.destroy();
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}
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}
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EdgeBundling.defaultOptions = {
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K: 0.1,
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lambda: 0.1,
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divisions: 1,
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divRate: 2,
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cycles: 6,
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iterations: 90,
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iterRate: 2 / 3,
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bundleThreshold: 0.6,
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};
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// The larger the angle between edges P and Q, the smaller Ca(P,Q).
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// Ca(P,Q) is 0 if P and Q are orthogonal and 1 if P and Q are parallel.
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const getAngleCompatibility = (p, q) => {
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return Math.abs(dot([p.vx, p.vy], [q.vx, q.vy]) / (p.length * q.length));
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};
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// Cs(P,Q) is 1 if P and Q have equal length and approaches 0 if the ratio between the longest and the shortest edge approaches ∞.
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const getScaleCompatibility = (p, q) => {
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const aLength = (p.length + q.length) / 2;
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return 2 / (aLength / Math.min(p.length, q.length) + Math.max(p.length, q.length) / aLength);
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};
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// Cp(P,Q) is 1 if Pm and Qm coincide and approaches 0 if ||Pm −Qm|| approaches ∞.
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const getPositionCompatibility = (p, q) => {
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const aLength = (p.length + q.length) / 2;
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const pMid = divide(add(p.source, p.target), 2);
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const qMid = divide(add(q.source, q.target), 2);
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return aLength / (aLength + distance(pMid, qMid));
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};
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const projectPointToEdge = (p, e) => {
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if (e.source[0] === e.target[0])
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return [e.source[0], p[1]];
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if (e.source[1] === e.target[1])
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return [p[0], e.source[1]];
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const k = (e.source[1] - e.target[1]) / (e.source[0] - e.target[0]);
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const x = (k * k * e.source[0] + k * (p[1] - e.source[1]) + p[0]) / (k * k + 1);
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const y = k * (x - e.source[0]) + e.source[1];
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return [x, y];
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};
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const getEdgeVisibility = (p, q) => {
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const is = projectPointToEdge(q.source, p);
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const it = projectPointToEdge(q.target, p);
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const iMid = divide(add(is, it), 2);
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const pMid = divide(add(p.source, p.target), 2);
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if (distance(is, it) === 0)
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return 0;
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return Math.max(0, 1 - (2 * distance(pMid, iMid)) / distance(is, it));
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};
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const getVisibilityCompatibility = (p, q) => {
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return Math.min(getEdgeVisibility(p, q), getEdgeVisibility(q, p));
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};
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/**
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* Calculate the length of a polyline
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* @param points - The points of the polyline
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* @returns The length of the polyline
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*/
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const getEdgeLength = (points) => {
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let length = 0;
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for (let i = 1; i < points.length; i++) {
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length += distance(points[i], points[i - 1]);
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}
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return length;
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};
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//# sourceMappingURL=index.js.map
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