You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
123 lines
4.8 KiB
123 lines
4.8 KiB
import type { RuntimeContext } from '../runtime/types';
|
|
import type { IPointerEvent, State } from '../types';
|
|
import type { ShortcutKey } from '../utils/shortcut';
|
|
import type { BaseBehaviorOptions } from './base-behavior';
|
|
import { BaseBehavior } from './base-behavior';
|
|
/**
|
|
* <zh/> 点击元素交互配置项
|
|
*
|
|
* <en/> Click element behavior options
|
|
*/
|
|
export interface ClickSelectOptions extends BaseBehaviorOptions {
|
|
/**
|
|
* <zh/> 是否启用动画
|
|
*
|
|
* <en/> Whether to enable animation
|
|
* @defaultValue true
|
|
*/
|
|
animation?: boolean;
|
|
/**
|
|
* <zh/> 是否启用点击元素的功能
|
|
*
|
|
* <en/> Whether to enable the function of clicking the element
|
|
* @defaultValue true
|
|
* @remarks
|
|
* <zh/> 可以通过函数的方式动态控制是否启用,例如只有节点被选中时才启用。
|
|
*
|
|
* <en/> Whether to enable can be dynamically controlled by functions, such as only when nodes are selected.
|
|
*
|
|
* ```json
|
|
* { enable: event => event.targetType === 'node'}
|
|
* ```
|
|
*/
|
|
enable?: boolean | ((event: IPointerEvent) => boolean);
|
|
/**
|
|
* <zh/> 是否允许多选
|
|
*
|
|
* <en/> Whether to allow multiple selection
|
|
* @defaultValue false
|
|
*/
|
|
multiple?: boolean;
|
|
/**
|
|
* <zh/> 按下该快捷键配合鼠标点击进行多选
|
|
*
|
|
* <en/> Press this shortcut key to apply multiple selection with mouse click
|
|
* @defaultValue ['shift']
|
|
*/
|
|
trigger?: ShortcutKey;
|
|
/**
|
|
* <zh/> 当元素被选中时应用的状态
|
|
*
|
|
* <en/> The state to be applied when an element is selected
|
|
* @defaultValue 'selected'
|
|
*/
|
|
state?: State;
|
|
/**
|
|
* <zh/> 当有元素选中时,其相邻 n 度关系的元素应用的状态。n 的值由属性 degree 控制,例如 degree 为 1 时表示直接相邻的元素
|
|
*
|
|
* <en/> The state to be applied to the neighboring elements within n degrees when an element is selected. The value of n is controlled by the degree property, for instance, a degree of 1 indicates direct neighbors
|
|
* @defaultValue 'selected'
|
|
*/
|
|
neighborState?: State;
|
|
/**
|
|
* <zh/> 当有元素被选中时,除了选中元素及其受影响的邻居元素外,其他所有元素应用的状态。
|
|
*
|
|
* <en/> The state to be applied to all unselected elements when some elements are selected, excluding the selected element and its affected neighbors
|
|
*/
|
|
unselectedState?: State;
|
|
/**
|
|
* <zh/> 选中元素的度,即决定了影响范围
|
|
*
|
|
* <en/> The degree to determine the scope of influence
|
|
* @defaultValue 0
|
|
* @remarks
|
|
* <zh/> 对于节点来说,`0` 表示只选中当前节点,`1` 表示选中当前节点及其直接相邻的节点和边,以此类推。
|
|
*
|
|
* <zh/> 对于边来说,`0` 表示只选中当前边,`1` 表示选中当前边及其直接相邻的节点,以此类推。
|
|
*
|
|
* <en/> For nodes, `0` means only the current node is selected, `1` means the current node and its directly adjacent nodes and edges are selected, etc.
|
|
*
|
|
* <en/> For edges, `0 `means only the current edge is selected,`1` means the current edge and its directly adjacent nodes are selected, etc.
|
|
*/
|
|
degree?: number | ((event: IPointerEvent) => number);
|
|
/**
|
|
* <zh/> 点击元素时的回调
|
|
*
|
|
* <en/> Callback when the element is clicked
|
|
* @param event - <zh/> 点击事件 | <en/> click event
|
|
*/
|
|
onClick?: (event: IPointerEvent) => void;
|
|
}
|
|
/**
|
|
* <zh/> 点击元素
|
|
*
|
|
* <en/> Click Element
|
|
* @remarks
|
|
* <zh/> 当鼠标点击元素时,可以激活元素的状态,例如选中节点或边。当 degree 设置为 `1` 时,点击节点会高亮当前节点及其直接相邻的节点和边。
|
|
*
|
|
* <en/> When the mouse clicks on an element, you can activate the state of the element, such as selecting nodes or edges. When the degree is 1, clicking on a node will highlight the current node and its directly adjacent nodes and edges.
|
|
*/
|
|
export declare class ClickSelect extends BaseBehavior<ClickSelectOptions> {
|
|
private shortcut;
|
|
static defaultOptions: Partial<ClickSelectOptions>;
|
|
constructor(context: RuntimeContext, options: ClickSelectOptions);
|
|
private bindEvents;
|
|
private onClickSelect;
|
|
private onClickCanvas;
|
|
private get isMultipleSelect();
|
|
private getNeighborIds;
|
|
private updateState;
|
|
private getDataStates;
|
|
/**
|
|
* <zh/> 获取需要清除的状态
|
|
*
|
|
* <en/> Get the states that need to be cleared
|
|
* @param complete - <zh/> 是否返回所有状态 | <en/> Whether to return all states
|
|
* @returns - <zh/> 需要清除的状态 | <en/> States that need to be cleared
|
|
*/
|
|
private getClearStates;
|
|
private clearState;
|
|
private validate;
|
|
private unbindEvents;
|
|
destroy(): void;
|
|
}
|
|
|