export declare enum GraphEvent { /** * 画布初始化之前 * * Before the canvas is initialized */ BEFORE_CANVAS_INIT = "beforecanvasinit", /** * 画布初始化之后 * * After the canvas is initialized */ AFTER_CANVAS_INIT = "aftercanvasinit", /** * 视口尺寸变更之前 * * Before the viewport size changes */ BEFORE_SIZE_CHANGE = "beforesizechange", /** * 视口尺寸变更之后 * * After the viewport size changes */ AFTER_SIZE_CHANGE = "aftersizechange", /** * 元素创建之前 * * Before creating element */ BEFORE_ELEMENT_CREATE = "beforeelementcreate", /** * 元素创建之后 * * After creating element */ AFTER_ELEMENT_CREATE = "afterelementcreate", /** * 元素更新之前 * * Before updating element */ BEFORE_ELEMENT_UPDATE = "beforeelementupdate", /** * 元素更新之后 * * After updating element */ AFTER_ELEMENT_UPDATE = "afterelementupdate", /** * 元素销毁之前 * * Before destroying element */ BEFORE_ELEMENT_DESTROY = "beforeelementdestroy", /** * 元素销毁之后 * * After destroying element */ AFTER_ELEMENT_DESTROY = "afterelementdestroy", /** * 元素平移之前 * * Before element translation */ BEFORE_ELEMENT_TRANSLATE = "beforeelementtranslate", /** * 元素平移之后 * * After element translation */ AFTER_ELEMENT_TRANSLATE = "afterelementtranslate", /** * 绘制开始之前 * * Before drawing */ BEFORE_DRAW = "beforedraw", /** * 绘制结束之后 * * After drawing */ AFTER_DRAW = "afterdraw", /** * 渲染开始之前 * * Before rendering */ BEFORE_RENDER = "beforerender", /** * 渲染完成之后 * * After rendering */ AFTER_RENDER = "afterrender", /** * 动画开始之前 * * Before animation */ BEFORE_ANIMATE = "beforeanimate", /** * 动画结束之后 * * After animation */ AFTER_ANIMATE = "afteranimate", /** * 布局开始之前 * * Before layout */ BEFORE_LAYOUT = "beforelayout", /** * 布局结束之后 * * After layout */ AFTER_LAYOUT = "afterlayout", /** * 布局过程之前,用于流水线布局过程获取当前执行的布局 * * Before the layout process, used to get the current layout being executed in the pipeline layout process */ BEFORE_STAGE_LAYOUT = "beforestagelayout", /** * 布局过程之后,用于流水线布局过程获取当前执行的布局 * * After the layout process, used to get the current layout being executed in the pipeline layout process */ AFTER_STAGE_LAYOUT = "afterstagelayout", /** * 可视区域变化之前 * * Before the visible area changes */ BEFORE_TRANSFORM = "beforetransform", /** * 可视区域变化之后 * * After the visible area changes */ AFTER_TRANSFORM = "aftertransform", /** * 批处理开始 * * Batch processing starts */ BATCH_START = "batchstart", /** * 批处理结束 * * Batch processing ends */ BATCH_END = "batchend", /** * 销毁开始之前 * * Before destruction */ BEFORE_DESTROY = "beforedestroy", /** * 销毁结束之后 * * After destruction */ AFTER_DESTROY = "afterdestroy", /** * 渲染器变更之前 * * Before the renderer changes */ BEFORE_RENDERER_CHANGE = "beforerendererchange", /** * 渲染器变更之后 * * After the renderer changes */ AFTER_RENDERER_CHANGE = "afterrendererchange" }